Rev |
Age |
Author |
Path |
Log message |
Diff |
292 |
4574d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4589d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4619d 0h |
spiker |
/highres/ |
|
|
286 |
4624d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4650d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4707d 11h |
spiker |
/highres/ |
|
|
281 |
4710d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4717d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4765d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4774d 2h |
spiker |
/highres/ |
|
|
274 |
4783d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4783d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4783d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4783d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4784d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4786d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4787d 1h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4798d 0h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4801d 14h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4820d 10h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
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