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Rev Age Author Path Log message Diff
295 4571d 1h spiker /highres/ 281  
294 4571d 17h spiker /highres/ Added 4266  
292 4574d 0h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4589d 5h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4618d 17h spiker /highres/  
286 4624d 5h spiker /highres/ 4154  
285 4650d 16h nightfright / Reverted to previous versions: 341-343  
283 4707d 5h spiker /highres/  
281 4710d 5h nightfright / Modified: #341, 343  
280 4717d 5h nightfright / Modified: #342, 343, 821, 916, 917  
278 4765d 16h loomsday /highres/ #369 polymerized + #797 recreated  
276 4773d 20h spiker /highres/  
274 4782d 18h loomsday /highres/ polyTile #367  
273 4782d 19h spiker /highres/ 885 polymerized  
272 4782d 23h spiker /highres/textures/  
271 4782d 23h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4783d 19h spiker /highres/ Content by Lightsource  
269 4785d 21h loomsday /highres/ polymerTile #318  
268 4786d 19h loomsday /highres/ polymer-ed tile #317  
266 4797d 18h loomsday /highres/ #371 polymerized, #152 glow added  

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