Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4571d 1h |
spiker |
/highres/ |
281 |
|
294 |
4571d 17h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4574d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4589d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4618d 17h |
spiker |
/highres/ |
|
|
286 |
4624d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4650d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4707d 5h |
spiker |
/highres/ |
|
|
281 |
4710d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4717d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4765d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4773d 20h |
spiker |
/highres/ |
|
|
274 |
4782d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4782d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4782d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4782d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4783d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4785d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4786d 19h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4797d 18h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|