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Rev Age Author Path Log message Diff
303 4504d 15h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4505d 0h leod /highres/textures/ fix case of 1151 #2  
301 4505d 0h leod /highres/textures/ fix case of 1151 #1  
300 4505d 1h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4506d 3h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4524d 2h spiker /highres/ 281  
294 4524d 18h spiker /highres/ Added 4266  
292 4527d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4542d 5h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4571d 18h spiker /highres/  
286 4577d 5h spiker /highres/ 4154  
285 4603d 17h nightfright / Reverted to previous versions: 341-343  
283 4660d 5h spiker /highres/  
281 4663d 5h nightfright / Modified: #341, 343  
280 4670d 6h nightfright / Modified: #342, 343, 821, 916, 917  
278 4718d 17h loomsday /highres/ #369 polymerized + #797 recreated  
276 4726d 21h spiker /highres/  
274 4735d 18h loomsday /highres/ polyTile #367  
273 4735d 20h spiker /highres/ 885 polymerized  
272 4736d 0h spiker /highres/textures/  

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