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Rev Age Author Path Log message Diff
188 4998d 5h devastator /highres/ fixed heightmap and gloss level for 717  
187 4998d 6h devastator /highres/ added def for 0717  
184 5008d 0h loomsday /highres/ parallaxbias fix for #412  
183 5008d 18h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 5009d 19h loomsday /highres/  
179 5014d 20h loomsday /highres/ #372 revised, #368 polymerized  
178 5015d 20h loomsday /highres/ #462-#464 tileset polymerized  
176 5033d 20h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 5034d 0h loomsday /highres/  
174 5052d 21h nightfright / Fixed: #345_s (tga -> png)  
172 5064d 7h devastator /highres/ Added def for texture 0345 (d n s)  
170 5064d 7h devastator /highres/ added def for texture (d s n g) 347  
168 5064d 19h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5064d 23h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5065d 19h loomsday /highres/ #460 polymerized by Devastator  
165 5065d 20h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5066d 15h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
161 5122d 0h loomsday /highres/ fixed missing heightmap for #449  
160 5135d 22h nightfright / Modified: #742_d/n/s  
159 5142d 0h loomsday /highres/ 0913 Fence update (improved wire net)  

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