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Rev Age Author Path Log message Diff
289 4552d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4557d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4586d 15h spiker /highres/  
286 4592d 3h spiker /highres/ 4154  
285 4618d 14h nightfright / Reverted to previous versions: 341-343  
284 4674d 14h loomsday /highres/sprites/props/ doublesided now  
283 4675d 3h spiker /highres/  
282 4675d 8h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4678d 3h nightfright / Modified: #341, 343  
280 4685d 3h nightfright / Modified: #342, 343, 821, 916, 917  
278 4733d 14h loomsday /highres/ #369 polymerized + #797 recreated  
277 4741d 17h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4741d 18h spiker /highres/  
275 4749d 17h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4750d 16h loomsday /highres/ polyTile #367  
273 4750d 17h spiker /highres/ 885 polymerized  
272 4750d 21h spiker /highres/textures/  
271 4750d 21h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4751d 17h spiker /highres/ Content by Lightsource  
269 4753d 19h loomsday /highres/ polymerTile #318  

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