Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4564d 10h |
spiker |
/highres/sprites/ |
|
|
296 |
4565d 5h |
spiker |
/highres/sprites/ |
|
|
295 |
4571d 12h |
spiker |
/highres/ |
281 |
|
294 |
4572d 4h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4572d 16h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4574d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4584d 5h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4585d 3h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4585d 4h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4589d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4619d 5h |
spiker |
/highres/ |
|
|
286 |
4624d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4651d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4707d 3h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4707d 16h |
spiker |
/highres/ |
|
|
282 |
4707d 21h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4710d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4717d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4766d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4774d 7h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|