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Rev Age Author Path Log message Diff
302 4552d 11h leod /highres/textures/ fix case of 1151 #2  
301 4552d 11h leod /highres/textures/ fix case of 1151 #1  
300 4552d 12h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4552d 21h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4553d 15h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4564d 10h spiker /highres/sprites/  
296 4565d 6h spiker /highres/sprites/  
295 4571d 13h spiker /highres/ 281  
294 4572d 5h spiker /highres/ Added 4266  
293 4572d 17h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4574d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4584d 6h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4585d 4h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4585d 5h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4589d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4619d 5h spiker /highres/  
286 4624d 17h spiker /highres/ 4154  
285 4651d 4h nightfright / Reverted to previous versions: 341-343  
284 4707d 4h loomsday /highres/sprites/props/ doublesided now  
283 4707d 17h spiker /highres/  

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