Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4607d 17h |
spiker |
/highres/sprites/ |
|
|
295 |
4613d 23h |
spiker |
/highres/ |
281 |
|
294 |
4614d 15h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4615d 3h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4616d 22h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4626d 16h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4627d 14h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4627d 15h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4632d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4661d 16h |
spiker |
/highres/ |
|
|
286 |
4667d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4693d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4749d 14h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4750d 3h |
spiker |
/highres/ |
|
|
282 |
4750d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4753d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4760d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4808d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4816d 18h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4816d 18h |
spiker |
/highres/ |
|
|