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Rev Age Author Path Log message Diff
302 4505d 0h leod /highres/textures/ fix case of 1151 #2  
301 4505d 0h leod /highres/textures/ fix case of 1151 #1  
300 4505d 1h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4505d 10h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4506d 3h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4516d 23h spiker /highres/sprites/  
296 4517d 19h spiker /highres/sprites/  
295 4524d 2h spiker /highres/ 281  
294 4524d 18h spiker /highres/ Added 4266  
293 4525d 6h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4527d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4536d 19h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4537d 16h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4537d 18h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4542d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4571d 18h spiker /highres/  
286 4577d 5h spiker /highres/ 4154  
285 4603d 17h nightfright / Reverted to previous versions: 341-343  
284 4659d 17h loomsday /highres/sprites/props/ doublesided now  
283 4660d 6h spiker /highres/  

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