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Rev Age Author Path Log message Diff
289 4628d 20h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4633d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4662d 20h spiker /highres/  
286 4668d 7h spiker /highres/ 4154  
285 4694d 19h nightfright / Reverted to previous versions: 341-343  
284 4750d 18h loomsday /highres/sprites/props/ doublesided now  
283 4751d 8h spiker /highres/  
282 4751d 13h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4754d 7h nightfright / Modified: #341, 343  
280 4761d 8h nightfright / Modified: #342, 343, 821, 916, 917  
278 4809d 19h loomsday /highres/ #369 polymerized + #797 recreated  
277 4817d 22h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4817d 23h spiker /highres/  
275 4825d 21h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4826d 20h loomsday /highres/ polyTile #367  
273 4826d 22h spiker /highres/ 885 polymerized  
272 4827d 2h spiker /highres/textures/  
271 4827d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4827d 22h spiker /highres/ Content by Lightsource  
269 4829d 23h loomsday /highres/ polymerTile #318  

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