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727 1541d 4h leod / UNIX newlines for *.def, *.mhk, *.txt  
726 1541d 7h leod /maphacks/ Maphacks : tile comment consistency fix #3  
722 1588d 3h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
721 1588d 6h leod /maphacks/ Maphacks: last touches before ...  
719 1598d 7h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
717 1600d 4h leod /maphacks/ Maphacks : Fix some more autodetected issues  
716 1606d 10h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
694 2906d 12h leod /maphacks/ UserMapHacks: Moscitos Inn, Justy Bank, QL Store;
FM3X package (2016-05-25) support updated.
 
689 3003d 4h leod /maphacks/ UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0  
681 3223d 6h leod /maphacks/ UserMapHacks: Orbital Oblivion Episode aka FM2X, and others  
676 3330d 7h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
659 3513d 4h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
652 3553d 12h leod / Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
 
643 3659d 11h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
640 3709d 8h leod / UserMapHacks: big update  
636 3758d 10h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
630 3822d 8h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
591 3928d 5h leod /maphacks/ UserMapHacks: Duke 3:16, Lost City, SnowBase, and more; MHK reviews  
590 3933d 3h leod /maphacks/ UserMapHacks: Doomgate, 649, Shrunken; MHK reviews  
565 3972d 8h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 

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