Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4636d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4665d 19h |
spiker |
/highres/ |
|
|
286 |
4671d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4697d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4753d 18h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4754d 7h |
spiker |
/highres/ |
|
|
282 |
4754d 12h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4757d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4764d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4812d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4820d 21h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4820d 22h |
spiker |
/highres/ |
|
|
275 |
4828d 21h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4829d 20h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4829d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4830d 1h |
spiker |
/highres/textures/ |
|
|
271 |
4830d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4830d 21h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4832d 23h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4833d 21h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|