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Rev Age Author Path Log message Diff
291 4629d 6h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4630d 4h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4630d 5h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4634d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4664d 5h spiker /highres/  
286 4669d 17h spiker /highres/ 4154  
285 4696d 4h nightfright / Reverted to previous versions: 341-343  
284 4752d 4h loomsday /highres/sprites/props/ doublesided now  
283 4752d 17h spiker /highres/  
282 4752d 22h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4755d 17h nightfright / Modified: #341, 343  
280 4762d 17h nightfright / Modified: #342, 343, 821, 916, 917  
278 4811d 4h loomsday /highres/ #369 polymerized + #797 recreated  
277 4819d 7h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4819d 8h spiker /highres/  
275 4827d 7h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4828d 6h loomsday /highres/ polyTile #367  
273 4828d 7h spiker /highres/ 885 polymerized  
272 4828d 11h spiker /highres/textures/  
271 4828d 11h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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