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294 4544d 3h spiker /highres/ Added 4266  
293 4544d 15h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4546d 10h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4556d 4h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4557d 2h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4557d 3h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4561d 15h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4591d 4h spiker /highres/  
286 4596d 15h spiker /highres/ 4154  
285 4623d 2h nightfright / Reverted to previous versions: 341-343  
284 4679d 2h loomsday /highres/sprites/props/ doublesided now  
283 4679d 15h spiker /highres/  
282 4679d 20h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4682d 15h nightfright / Modified: #341, 343  
280 4689d 16h nightfright / Modified: #342, 343, 821, 916, 917  
278 4738d 2h loomsday /highres/ #369 polymerized + #797 recreated  
277 4746d 6h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4746d 6h spiker /highres/  
275 4754d 5h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4755d 4h loomsday /highres/ polyTile #367  

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