Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4633d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4663d 5h |
spiker |
/highres/ |
|
|
286 |
4668d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4695d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4751d 4h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4751d 17h |
spiker |
/highres/ |
|
|
282 |
4751d 22h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4754d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4761d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4810d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4818d 7h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4818d 8h |
spiker |
/highres/ |
|
|
275 |
4826d 7h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4827d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4827d 7h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4827d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4827d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4828d 7h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4830d 9h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4831d 7h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|