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Rev Age Author Path Log message Diff
297 4536d 1h spiker /highres/sprites/  
296 4536d 21h spiker /highres/sprites/  
295 4543d 3h spiker /highres/ 281  
294 4543d 20h spiker /highres/ Added 4266  
293 4544d 7h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4546d 2h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4555d 20h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4556d 18h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4556d 19h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4561d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4590d 20h spiker /highres/  
286 4596d 7h spiker /highres/ 4154  
285 4622d 19h nightfright / Reverted to previous versions: 341-343  
284 4678d 18h loomsday /highres/sprites/props/ doublesided now  
283 4679d 7h spiker /highres/  
282 4679d 13h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4682d 7h nightfright / Modified: #341, 343  
280 4689d 8h nightfright / Modified: #342, 343, 821, 916, 917  
278 4737d 19h loomsday /highres/ #369 polymerized + #797 recreated  
277 4745d 22h spiker /highres/sprites/ Decal and muzzle tweaks  

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