Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4536d 1h |
spiker |
/highres/sprites/ |
|
|
296 |
4536d 21h |
spiker |
/highres/sprites/ |
|
|
295 |
4543d 3h |
spiker |
/highres/ |
281 |
|
294 |
4543d 20h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4544d 7h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4546d 2h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4555d 20h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4556d 18h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4556d 19h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4561d 7h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4590d 20h |
spiker |
/highres/ |
|
|
286 |
4596d 7h |
spiker |
/highres/ |
4154 |
|
285 |
4622d 19h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4678d 18h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4679d 7h |
spiker |
/highres/ |
|
|
282 |
4679d 13h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4682d 7h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4689d 8h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4737d 19h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4745d 22h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|