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Rev Age Author Path Log message Diff
299 4524d 16h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4525d 9h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4536d 5h spiker /highres/sprites/  
296 4537d 1h spiker /highres/sprites/  
295 4543d 8h spiker /highres/ 281  
294 4544d 0h spiker /highres/ Added 4266  
293 4544d 12h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4546d 7h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4556d 1h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4556d 22h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4557d 0h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4561d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4591d 0h spiker /highres/  
286 4596d 12h spiker /highres/ 4154  
285 4622d 23h nightfright / Reverted to previous versions: 341-343  
284 4678d 23h loomsday /highres/sprites/props/ doublesided now  
283 4679d 12h spiker /highres/  
282 4679d 17h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4682d 12h nightfright / Modified: #341, 343  
280 4689d 12h nightfright / Modified: #342, 343, 821, 916, 917  

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