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Rev Age Author Path Log message Diff
303 4597d 3h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4597d 12h leod /highres/textures/ fix case of 1151 #2  
301 4597d 12h leod /highres/textures/ fix case of 1151 #1  
300 4597d 12h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4597d 22h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4598d 15h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4609d 11h spiker /highres/sprites/  
296 4610d 7h spiker /highres/sprites/  
295 4616d 14h spiker /highres/ 281  
294 4617d 6h spiker /highres/ Added 4266  
293 4617d 17h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4619d 13h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4629d 7h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4630d 4h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4630d 6h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4634d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4664d 6h spiker /highres/  
286 4669d 17h spiker /highres/ 4154  
285 4696d 5h nightfright / Reverted to previous versions: 341-343  
284 4752d 4h loomsday /highres/sprites/props/ doublesided now  

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