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Rev Age Author Path Log message Diff
294 4525d 5h spiker /highres/ Added 4266  
293 4525d 16h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4527d 11h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4537d 5h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4538d 3h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4538d 4h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4542d 16h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4572d 5h spiker /highres/  
286 4577d 16h spiker /highres/ 4154  
285 4604d 4h nightfright / Reverted to previous versions: 341-343  
284 4660d 3h loomsday /highres/sprites/props/ doublesided now  
283 4660d 16h spiker /highres/  
282 4660d 22h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4663d 16h nightfright / Modified: #341, 343  
280 4670d 17h nightfright / Modified: #342, 343, 821, 916, 917  
278 4719d 4h loomsday /highres/ #369 polymerized + #797 recreated  
277 4727d 7h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4727d 8h spiker /highres/  
275 4735d 6h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4736d 5h loomsday /highres/ polyTile #367  

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