Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4610d 18h |
spiker |
/highres/sprites/ |
|
|
296 |
4611d 14h |
spiker |
/highres/sprites/ |
|
|
295 |
4617d 20h |
spiker |
/highres/ |
281 |
|
294 |
4618d 13h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4619d 0h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4620d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4630d 13h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4631d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4631d 12h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4636d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4665d 13h |
spiker |
/highres/ |
|
|
286 |
4671d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4697d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4753d 11h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4754d 0h |
spiker |
/highres/ |
|
|
282 |
4754d 6h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4757d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4764d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4812d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4820d 15h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|