Rev |
Age |
Author |
Path |
Log message |
Diff |
290 |
4542d 1h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4542d 3h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4546d 14h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4576d 3h |
spiker |
/highres/ |
|
|
286 |
4581d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4608d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4664d 1h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4664d 14h |
spiker |
/highres/ |
|
|
282 |
4664d 20h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4667d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4674d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4723d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4731d 5h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4731d 6h |
spiker |
/highres/ |
|
|
275 |
4739d 4h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4740d 3h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4740d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4740d 9h |
spiker |
/highres/textures/ |
|
|
271 |
4740d 9h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4741d 5h |
spiker |
/highres/ |
Content by Lightsource |
|