Rev |
Age |
Author |
Path |
Log message |
Diff |
165 |
5021d 2h |
loomsday |
/highres/ |
this tileset can be seen in many places in E4L11 Area 51 |
|
164 |
5021d 21h |
loomsday |
/highres/ |
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there |
|
162 |
5072d 11h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
161 |
5077d 6h |
loomsday |
/highres/ |
fixed missing heightmap for #449 |
|
160 |
5091d 4h |
nightfright |
/ |
Modified: #742_d/n/s |
|
159 |
5097d 6h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
158 |
5100d 13h |
loomsday |
/highres/sprites/ |
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas |
|
157 |
5101d 1h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
156 |
5115d 3h |
nightfright |
/ |
Modified: #781_d, 782; removed gloss effect for #814 |
|
155 |
5115d 3h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
154 |
5118d 4h |
loomsday |
/highres/ |
forgot [xscale 2.0 yscale 2.0] for #814 |
|
153 |
5118d 5h |
loomsday |
/highres/ |
Tile #814 by Cage |
|
152 |
5120d 4h |
nightfright |
/ |
Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d |
|
151 |
5121d 14h |
nightfright |
/ |
Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works) |
|
150 |
5121d 15h |
loomsday |
/highres/ |
uncommented deflines for #186
added heightmap and new specmap for #398 |
|
149 |
5122d 5h |
loomsday |
/highres/ |
fix for #0454 |
|
148 |
5122d 9h |
nightfright |
/ |
Added: #398_d/n/s; Modified: #183/183_s; Fixed: Wrong def for #454 |
|
147 |
5122d 13h |
nightfright |
/ |
Modified: #183_d/s, 1204_d/n/s; reverted duplicated Polymer textures |
|
146 |
5124d 3h |
loomsday |
/highres/ |
specular map for #70
flipped Y-axis in #297 normalmap + deflines tweak
temporary normal+spec for #380
temporary normal+spec for #381
normal + spec for #1097 (JPGs deleted)
#4302 has been polymerized |
|
145 |
5124d 4h |
nightfright |
/ |
Modified: #742_n/s; Re-added textures removed in build #144 |
|