Rev |
Age |
Author |
Path |
Log message |
Diff |
243 |
4879d 1h |
nightfright |
/ |
Updated: E2L5.mhk (Polymer lights by Micky C) |
|
242 |
4879d 1h |
nightfright |
/ |
Improvements for #817/818 (forgot those during last commit) |
|
241 |
4879d 14h |
nightfright |
/ |
Added: #1200; Modified: #842, 1053 (by empyrock) |
|
240 |
4880d 14h |
nightfright |
/ |
Pipes (618, 670) and alternate reactor (620) by empyrock |
|
239 |
4888d 13h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
238 |
4889d 21h |
nightfright |
/ |
Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion |
|
237 |
4892d 19h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
236 |
4896d 4h |
h266 |
/highres/sprites/ |
#109 decal for E4L8 |
|
235 |
4896d 13h |
nightfright |
/ |
empyrock modifications from Mar 28 |
|
234 |
4898d 18h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4898d 22h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
232 |
4900d 20h |
nightfright |
/highres/sprites/switches/ |
Forgot about one of the little buggers... |
|
231 |
4900d 22h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
230 |
4901d 13h |
nightfright |
/ |
Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock) |
|
229 |
4902d 12h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4902d 12h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4902d 13h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4902d 14h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
225 |
4902d 14h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
224 |
4902d 14h |
loomsday |
/highres/ |
Tile #239: definition fix for parallaxmapping |
|