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Rev Age Author Path Log message Diff
290 4556d 10h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4556d 12h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4561d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4590d 12h spiker /highres/  
286 4595d 23h spiker /highres/ 4154  
285 4622d 11h nightfright / Reverted to previous versions: 341-343  
284 4678d 10h loomsday /highres/sprites/props/ doublesided now  
283 4679d 0h spiker /highres/  
282 4679d 5h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4681d 23h nightfright / Modified: #341, 343  
280 4689d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4737d 11h loomsday /highres/ #369 polymerized + #797 recreated  
277 4745d 14h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4745d 15h spiker /highres/  
275 4753d 13h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4754d 12h loomsday /highres/ polyTile #367  
273 4754d 14h spiker /highres/ 885 polymerized  
272 4754d 18h spiker /highres/textures/  
271 4754d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4755d 14h spiker /highres/ Content by Lightsource  

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