Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4529d 15h |
spiker |
/highres/sprites/ |
|
|
295 |
4535d 22h |
spiker |
/highres/ |
281 |
|
294 |
4536d 14h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4537d 2h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4538d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4548d 15h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4549d 13h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4549d 14h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4554d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4583d 14h |
spiker |
/highres/ |
|
|
286 |
4589d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4615d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4671d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4672d 2h |
spiker |
/highres/ |
|
|
282 |
4672d 7h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4675d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4682d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4730d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4738d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4738d 17h |
spiker |
/highres/ |
|
|