Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4532d 11h |
spiker |
/highres/sprites/ |
|
|
296 |
4533d 7h |
spiker |
/highres/sprites/ |
|
|
295 |
4539d 14h |
spiker |
/highres/ |
281 |
|
294 |
4540d 6h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4540d 18h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4542d 13h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4552d 7h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4553d 5h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4553d 6h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4557d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4587d 6h |
spiker |
/highres/ |
|
|
286 |
4592d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4619d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4675d 5h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4675d 18h |
spiker |
/highres/ |
|
|
282 |
4675d 23h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4678d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4685d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4734d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4742d 8h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|