Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
121 |
5222d 20h |
nightfright |
/highres/ |
Missing contents since 04-2010 (Part 1) |
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/highres/sprites/monsters/1680_trooper_dead.png /highres/sprites/monsters/1680_trooper_gear_0.png /highres/sprites/monsters/1680_trooper_gear_10.png /highres/sprites/monsters/1680_trooper_gear_11_22.png /highres/sprites/monsters/1680_trooper_gear_12_18.png /highres/sprites/monsters/1680_trooper_gear_13.png /highres/sprites/monsters/1680_trooper_gear_14.png /highres/sprites/monsters/1680_trooper_gear_15.png /highres/sprites/monsters/1680_trooper_gear_16.png /highres/sprites/monsters/1680_trooper_gear_21.png /highres/sprites/monsters/1680_trooper_gear_23.png /highres/sprites/monsters/1680_trooper_gear_24.png /highres/sprites/monsters/1680_trooper_gear_n.png /highres/sprites/monsters/1680_trooper_skin_color.png /highres/sprites/monsters/1680_trooper_skin_color19.png /highres/sprites/monsters/1680_trooper_skin_color19_dead.png /highres/sprites/monsters/1680_trooper_skin_color20.png /highres/sprites/monsters/1680_trooper_skin_color20_dead.png /highres/sprites/monsters/1680_trooper_skin_n.png /highres/sprites/pickups/0021_pistol.md3 /highres/sprites/pickups/0021_pistol_d.png /highres/sprites/pickups/0021_pistol_n.png /highres/sprites/pickups/0021_pistol_s.png /highres/sprites/projectiles/1636.png /highres/sprites/projectiles/1637.png /highres/sprites/projectiles/1638.png /highres/sprites/props/4369_light.md3 /highres/sprites/props/4369_light.png /highres/sprites/signs/0937_n.png
/highres/sprites/monsters/1680_trooper_0.png /highres/sprites/monsters/1680_trooper_0_dead.png /highres/sprites/monsters/1680_trooper_10.png /highres/sprites/monsters/1680_trooper_10_dead.png /highres/sprites/monsters/1680_trooper_11_22.png /highres/sprites/monsters/1680_trooper_11_22_dead.png /highres/sprites/monsters/1680_trooper_12_18.png /highres/sprites/monsters/1680_trooper_12_18_dead.png /highres/sprites/monsters/1680_trooper_13.png /highres/sprites/monsters/1680_trooper_13_dead.png /highres/sprites/monsters/1680_trooper_14.png /highres/sprites/monsters/1680_trooper_14_dead.png /highres/sprites/monsters/1680_trooper_15.png /highres/sprites/monsters/1680_trooper_15_dead.png /highres/sprites/monsters/1680_trooper_16.png /highres/sprites/monsters/1680_trooper_16_dead.png /highres/sprites/monsters/1680_trooper_17.png /highres/sprites/monsters/1680_trooper_17_dead.png /highres/sprites/monsters/1680_trooper_19.png /highres/sprites/monsters/1680_trooper_19_dead.png /highres/sprites/monsters/1680_trooper_20.png /highres/sprites/monsters/1680_trooper_20_dead.png /highres/sprites/monsters/1680_trooper_21.png /highres/sprites/monsters/1680_trooper_21_dead.png /highres/sprites/monsters/1680_trooper_23.png /highres/sprites/monsters/1680_trooper_23_dead.png /highres/sprites/monsters/1680_trooper_24.png /highres/sprites/monsters/1680_trooper_24_dead.png /highres/sprites/pickups/0021_pistol.jpg /highres/sprites/pickups/0021_pistol.md2
/highres/screen/menu/2492_version.png /highres/sprites/characters.def /highres/sprites/effects/0663.png /highres/sprites/effects/0663_2.png /highres/sprites/effects/0663_7.png /highres/sprites/effects/2329.png /highres/sprites/effects/2330.png /highres/sprites/effects/2331.png /highres/sprites/effects/2332.png /highres/sprites/monsters.def /highres/sprites/monsters/1680_trooper.md3 /highres/sprites/monsters/1680_trooper_g.png /highres/sprites/pickups.def /highres/sprites/projectiles.def /highres/sprites/projectiles/1646.png /highres/sprites/projectiles/1647.png /highres/sprites/projectiles/1648.png /highres/sprites/projectiles/1649.png /highres/sprites/projectiles/2448.png /highres/sprites/projectiles/2449.png /highres/sprites/projectiles/2450.png /highres/sprites/projectiles/2451.png /highres/sprites/props.def /highres/sprites/signs.def /highres/sprites/signs/0937.png /highres/sprites/signs/0961.png /highres/sprites/signs/0961_exit.png /highres/sprites/signs/0961_exit_14.png /highres/sprites/signs/1042.png
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120 |
5222d 21h |
loomsday |
/highres/ |
Tiles #0181 and #0783 by Ozz |
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/highres/textures/0181_d.png /highres/textures/0181_n.png /highres/textures/0181_s.png /highres/textures/0783_d.png /highres/textures/0783_s.png
/highres/textures.def /highres/textures/0783_n.png
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118 |
5227d 1h |
loomsday |
/highres/ |
Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map) |
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/highres/textures/0293_d.png /highres/textures/0297_d.png /highres/textures/0297_g.png /highres/textures/0297_n.png /highres/textures/0297_s.png /highres/textures/0363_d.png /highres/textures/0414_d.png /highres/textures/0414_n.png /highres/textures/0414_s.png /highres/textures/0749_d.png /highres/textures/0749_n.png /highres/textures/0749_s.png /highres/textures/0884_d.png /highres/textures/1215_d.png /highres/textures/1215_n.png /highres/textures/1217_d.png /highres/textures/4130_d.png /highres/textures/4130_n.png /highres/textures/4130_s.png /highres/textures/4131_d.png /highres/textures/4132_d.png /highres/textures/4133_d.png
/highres/textures.def /highres/textures/0884_n.png /highres/textures/1215_g.png
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114 |
5254d 3h |
loomsday |
/highres/ |
Tile #0449 is now polymerized |
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/highres/textures/0449_d.png /highres/textures/0449_n.png /highres/textures/0449_s.png
/highres/textures.def
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113 |
5255d 2h |
loomsday |
/highres/ |
|
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/highres/textures.def /highres/textures/0224.png /highres/textures/0224_n.png
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112 |
5258d 23h |
loomsday |
/highres/sprites/ |
new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr... |
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/highres/sprites/switches/0136_sdoorswitch_red_s.png
/highres/sprites/switches.def /highres/sprites/switches/0136_sdoorswitch_green.png /highres/sprites/switches/0136_sdoorswitch_green_glow.png /highres/sprites/switches/0136_sdoorswitch_red.png /highres/sprites/switches/0136_sdoorswitch_red_glow.png
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111 |
5262d 22h |
devastator |
/highres/ |
definition for 454 |
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/highres/textures.def
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110 |
5262d 22h |
devastator |
/highres/textures/ |
texture files for 454 |
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/highres/textures/454_d.png /highres/textures/454_n.png /highres/textures/454_s.png
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109 |
5262d 23h |
loomsday |
/highres/ |
Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work? |
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/highres/textures/0448_d.png /highres/textures/0448_g.png /highres/textures/0448_n.png /highres/textures/0448_s.png
/highres/textures.def /highres/textures/0448.png
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108 |
5264d 2h |
piterplus |
/highres/ |
Forgot to change defs (sh_t happens) |
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/highres/textures.def
|
107 |
5264d 2h |
piterplus |
/highres/textures/ |
Normals+specular for 1137, 1138 |
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/highres/textures/1137_n.png /highres/textures/1137_s.png /highres/textures/1138_n.png /highres/textures/1138_s.png
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105 |
5266d 0h |
loomsday |
/highres/ |
normal + spec maps created for Ooz's #724 diffuse |
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/highres/textures/0724_n.png /highres/textures/0724_s.png
/highres/textures.def /highres/textures/0724.png
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100 |
5274d 1h |
loomsday |
/highres/ |
pal 22 for tile #0156, which can be seen on e1l3 |
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/highres/textures/0156_22.png
/highres/textures.def
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97 |
5282d 6h |
loomsday |
/highres/sprites/ |
draft nrml+spec maps for NewBeast |
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/highres/sprites/monsters/4610_newbeast_n.png /highres/sprites/monsters/4610_newbeast_s.png
/highres/sprites/monsters.def
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94 |
5284d 1h |
loomsday |
/ |
lighthack for E2L9 and parallax definition fix for tile #816 |
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/E2L9.mhk /highres/textures.def
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93 |
5286d 0h |
piterplus |
/highres/ |
Normal map for 0893-0895. |
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/highres/textures/0893_n.png
/highres/textures.def
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88 |
5293d 23h |
nightfright |
/ |
Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models) |
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/highres/screen/menu/2492_version.png /highres/sprites/ice.def /highres/sprites/projectiles/1646.png /highres/sprites/projectiles/1647.png /highres/sprites/projectiles/1648.png /highres/sprites/projectiles/1649.png /highres/sprites/projectiles/2448.png /highres/sprites/projectiles/2449.png /highres/sprites/projectiles/2450.png /highres/sprites/projectiles/2451.png /hrp_readme.txt
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87 |
5294d 7h |
loomsday |
/highres/sprites/ |
glossy slimy slimers FTW |
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/highres/sprites/monsters/2370_slimer.md3 /highres/sprites/monsters/2370_slimer_n.png /highres/sprites/monsters/2370_slimer_s.png
/highres/sprites/monsters/0675_egg.md2 /highres/sprites/monsters/2370_slimer.md2
/highres/sprites/monsters.def
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86 |
5294d 21h |
loomsday |
/highres/sprites/ |
eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models. |
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/highres/sprites/monsters/0675_egg.md3 /highres/sprites/monsters/0675_egg_n.png /highres/sprites/monsters/0675_egg_s.png
/highres/sprites/monsters.def
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84 |
5295d 5h |
loomsday |
/highres/ |
normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum |
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/highres/textures.def /highres/textures/0346.png /highres/textures/0346_n.png /highres/textures/0346_s.png /highres/textures/0743.png /highres/textures/0743_n.png /highres/textures/0743_s.png
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