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Rev Age Author Path Log message Diff
178 5010d 6h loomsday /highres/ #462-#464 tileset polymerized  
177 5010d 22h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 5028d 6h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 5028d 10h loomsday /highres/  
174 5047d 7h nightfright / Fixed: #345_s (tga -> png)  
173 5047d 8h nightfright / Maphacks update (by Micky C)  
172 5058d 17h devastator /highres/ Added def for texture 0345 (d n s)  
171 5058d 17h devastator /highres/textures/ 3d texture 0345  
170 5058d 17h devastator /highres/ added def for texture (d s n g) 347  
169 5058d 17h devastator /highres/textures/ 0347 textures only  
168 5059d 5h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5059d 9h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5060d 5h loomsday /highres/ #460 polymerized by Devastator  
165 5060d 6h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5061d 2h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5111d 15h nightfright / Added: #699 (d/n/s)  
161 5116d 11h loomsday /highres/ fixed missing heightmap for #449  
160 5130d 9h nightfright / Modified: #742_d/n/s  
159 5136d 10h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5139d 17h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  

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