Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4516d 19h |
spiker |
/highres/sprites/ |
|
|
295 |
4523d 2h |
spiker |
/highres/ |
281 |
|
294 |
4523d 18h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4524d 5h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4526d 1h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4535d 19h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4536d 16h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4536d 18h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4541d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4570d 18h |
spiker |
/highres/ |
|
|
286 |
4576d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4602d 17h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4658d 16h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4659d 6h |
spiker |
/highres/ |
|
|
282 |
4659d 11h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4662d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4669d 6h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4717d 17h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4725d 20h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4725d 21h |
spiker |
/highres/ |
|
|