Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4531d 22h |
spiker |
/highres/sprites/ |
|
|
296 |
4532d 17h |
spiker |
/highres/sprites/ |
|
|
295 |
4539d 0h |
spiker |
/highres/ |
281 |
|
294 |
4539d 16h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4540d 4h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4541d 23h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4551d 17h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4552d 15h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4552d 16h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4557d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4586d 17h |
spiker |
/highres/ |
|
|
286 |
4592d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4618d 15h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4674d 15h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4675d 4h |
spiker |
/highres/ |
|
|
282 |
4675d 9h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4678d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4685d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4733d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4741d 18h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|