Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
301 4496d 21h leod /highres/textures/ fix case of 1151 #1  
300 4496d 22h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4497d 7h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4498d 1h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4508d 20h spiker /highres/sprites/  
296 4509d 16h spiker /highres/sprites/  
295 4515d 23h spiker /highres/ 281  
294 4516d 15h spiker /highres/ Added 4266  
293 4517d 3h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4518d 22h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4528d 16h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4529d 14h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4529d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4534d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4563d 15h spiker /highres/  
286 4569d 3h spiker /highres/ 4154  
285 4595d 14h nightfright / Reverted to previous versions: 341-343  
284 4651d 14h loomsday /highres/sprites/props/ doublesided now  
283 4652d 3h spiker /highres/  
282 4652d 8h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  

Show All