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Rev Age Author Path Log message Diff
302 4495d 18h leod /highres/textures/ fix case of 1151 #2  
301 4495d 18h leod /highres/textures/ fix case of 1151 #1  
300 4495d 18h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4496d 4h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4496d 21h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4507d 17h spiker /highres/sprites/  
296 4508d 12h spiker /highres/sprites/  
295 4514d 19h spiker /highres/ 281  
294 4515d 11h spiker /highres/ Added 4266  
293 4515d 23h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4517d 18h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4527d 12h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4528d 10h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4528d 11h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4532d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4562d 12h spiker /highres/  
286 4567d 23h spiker /highres/ 4154  
285 4594d 10h nightfright / Reverted to previous versions: 341-343  
284 4650d 10h loomsday /highres/sprites/props/ doublesided now  
283 4650d 23h spiker /highres/  

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