Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4624d 5h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4653d 18h |
spiker |
/highres/ |
|
|
286 |
4659d 5h |
spiker |
/highres/ |
4154 |
|
285 |
4685d 17h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4741d 16h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4742d 5h |
spiker |
/highres/ |
|
|
282 |
4742d 11h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4745d 5h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4752d 6h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4800d 17h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4808d 20h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4808d 21h |
spiker |
/highres/ |
|
|
275 |
4816d 19h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4817d 18h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4817d 20h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4818d 0h |
spiker |
/highres/textures/ |
|
|
271 |
4818d 0h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4818d 20h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4820d 21h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4821d 20h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|