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Rev Age Author Path Log message Diff
294 4606d 23h spiker /highres/ Added 4266  
293 4607d 11h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4609d 6h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4619d 0h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4619d 22h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4619d 23h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4624d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4653d 23h spiker /highres/  
286 4659d 11h spiker /highres/ 4154  
285 4685d 22h nightfright / Reverted to previous versions: 341-343  
284 4741d 22h loomsday /highres/sprites/props/ doublesided now  
283 4742d 11h spiker /highres/  
282 4742d 16h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4745d 11h nightfright / Modified: #341, 343  
280 4752d 11h nightfright / Modified: #342, 343, 821, 916, 917  
278 4800d 22h loomsday /highres/ #369 polymerized + #797 recreated  
277 4809d 1h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4809d 2h spiker /highres/  
275 4817d 1h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4818d 0h loomsday /highres/ polyTile #367  

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