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Rev Age Author Path Log message Diff
297 4512d 3h spiker /highres/sprites/  
296 4512d 22h spiker /highres/sprites/  
295 4519d 5h spiker /highres/ 281  
294 4519d 21h spiker /highres/ Added 4266  
293 4520d 9h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4522d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4531d 22h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4532d 20h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4532d 21h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4537d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4566d 22h spiker /highres/  
286 4572d 9h spiker /highres/ 4154  
285 4598d 20h nightfright / Reverted to previous versions: 341-343  
284 4654d 20h loomsday /highres/sprites/props/ doublesided now  
283 4655d 9h spiker /highres/  
282 4655d 14h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4658d 9h nightfright / Modified: #341, 343  
280 4665d 9h nightfright / Modified: #342, 343, 821, 916, 917  
278 4713d 20h loomsday /highres/ #369 polymerized + #797 recreated  
277 4721d 23h spiker /highres/sprites/ Decal and muzzle tweaks  

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