Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4505d 18h |
spiker |
/highres/sprites/ |
|
|
296 |
4506d 14h |
spiker |
/highres/sprites/ |
|
|
295 |
4512d 21h |
spiker |
/highres/ |
281 |
|
294 |
4513d 13h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4514d 0h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4515d 20h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4525d 14h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4526d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4526d 13h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4531d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4560d 13h |
spiker |
/highres/ |
|
|
286 |
4566d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4592d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4648d 11h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4649d 1h |
spiker |
/highres/ |
|
|
282 |
4649d 6h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4652d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4659d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4707d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4715d 15h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|