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Rev Age Author Path Log message Diff
297 4505d 18h spiker /highres/sprites/  
296 4506d 14h spiker /highres/sprites/  
295 4512d 21h spiker /highres/ 281  
294 4513d 13h spiker /highres/ Added 4266  
293 4514d 0h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4515d 20h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4525d 14h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4526d 11h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4526d 13h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4531d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4560d 13h spiker /highres/  
286 4566d 0h spiker /highres/ 4154  
285 4592d 12h nightfright / Reverted to previous versions: 341-343  
284 4648d 11h loomsday /highres/sprites/props/ doublesided now  
283 4649d 1h spiker /highres/  
282 4649d 6h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4652d 0h nightfright / Modified: #341, 343  
280 4659d 1h nightfright / Modified: #342, 343, 821, 916, 917  
278 4707d 12h loomsday /highres/ #369 polymerized + #797 recreated  
277 4715d 15h spiker /highres/sprites/ Decal and muzzle tweaks  

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