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Rev Age Author Path Log message Diff
299 4494d 18h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4495d 11h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4506d 7h spiker /highres/sprites/  
296 4507d 3h spiker /highres/sprites/  
295 4513d 9h spiker /highres/ 281  
294 4514d 2h spiker /highres/ Added 4266  
293 4514d 13h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4516d 8h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4526d 2h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4527d 0h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4527d 1h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4531d 13h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4561d 2h spiker /highres/  
286 4566d 13h spiker /highres/ 4154  
285 4593d 1h nightfright / Reverted to previous versions: 341-343  
284 4649d 0h loomsday /highres/sprites/props/ doublesided now  
283 4649d 13h spiker /highres/  
282 4649d 19h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4652d 13h nightfright / Modified: #341, 343  
280 4659d 14h nightfright / Modified: #342, 343, 821, 916, 917  

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