Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4539d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 9h |
spiker |
/highres/ |
|
|
286 |
4574d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4657d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4657d 20h |
spiker |
/highres/ |
|
|
282 |
4658d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4660d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4716d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4724d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4724d 11h |
spiker |
/highres/ |
|
|
275 |
4732d 10h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4733d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4733d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4736d 12h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4737d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|