Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4517d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4518d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4524d 16h |
spiker |
/highres/ |
281 |
|
294 |
4525d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4525d 19h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4527d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4537d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4538d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4538d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4542d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4572d 8h |
spiker |
/highres/ |
|
|
286 |
4577d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4604d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4660d 6h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4660d 19h |
spiker |
/highres/ |
|
|
282 |
4661d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4663d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4670d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4719d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4727d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|