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Rev Age Author Path Log message Diff
295 4525d 22h spiker /highres/ 281  
294 4526d 14h spiker /highres/ Added 4266  
293 4527d 2h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4528d 21h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4538d 15h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4539d 13h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4539d 14h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4544d 2h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4573d 14h spiker /highres/  
286 4579d 2h spiker /highres/ 4154  
285 4605d 13h nightfright / Reverted to previous versions: 341-343  
284 4661d 13h loomsday /highres/sprites/props/ doublesided now  
283 4662d 2h spiker /highres/  
282 4662d 7h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4665d 2h nightfright / Modified: #341, 343  
280 4672d 2h nightfright / Modified: #342, 343, 821, 916, 917  
278 4720d 13h loomsday /highres/ #369 polymerized + #797 recreated  
277 4728d 16h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4728d 17h spiker /highres/  
275 4736d 16h nightfright / Modified: #3281 (new loading screen by Lightsource)  

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