Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4510d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4516d 16h |
spiker |
/highres/ |
281 |
|
294 |
4517d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4517d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4519d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4529d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4530d 7h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4530d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4534d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4564d 9h |
spiker |
/highres/ |
|
|
286 |
4569d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4596d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4652d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4652d 20h |
spiker |
/highres/ |
|
|
282 |
4653d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4655d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4662d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4711d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4719d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4719d 11h |
spiker |
/highres/ |
|
|