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Rev Age Author Path Log message Diff
291 4533d 5h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4534d 2h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4534d 4h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4538d 16h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4568d 4h spiker /highres/  
286 4573d 15h spiker /highres/ 4154  
285 4600d 3h nightfright / Reverted to previous versions: 341-343  
284 4656d 2h loomsday /highres/sprites/props/ doublesided now  
283 4656d 16h spiker /highres/  
282 4656d 21h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4659d 15h nightfright / Modified: #341, 343  
280 4666d 16h nightfright / Modified: #342, 343, 821, 916, 917  
278 4715d 3h loomsday /highres/ #369 polymerized + #797 recreated  
277 4723d 6h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4723d 7h spiker /highres/  
275 4731d 5h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4732d 4h loomsday /highres/ polyTile #367  
273 4732d 6h spiker /highres/ 885 polymerized  
272 4732d 10h spiker /highres/textures/  
271 4732d 10h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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