Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4519d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4525d 16h |
spiker |
/highres/ |
281 |
|
294 |
4526d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4526d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4528d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4538d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4539d 7h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4539d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4543d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 9h |
spiker |
/highres/ |
|
|
286 |
4578d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4661d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4661d 20h |
spiker |
/highres/ |
|
|
282 |
4662d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4664d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4720d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4728d 11h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4728d 11h |
spiker |
/highres/ |
|
|