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Rev Age Author Path Log message Diff
231 4845d 18h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4846d 9h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
227 4847d 9h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
225 4847d 10h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
223 4848d 7h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4849d 9h nightfright / Fixing messed up #220 commit, part 2  
221 4849d 9h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4849d 9h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4853d 4h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4853d 10h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4853d 11h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4854d 6h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4854d 9h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
207 4859d 2h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
205 4860d 12h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4862d 4h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4876d 3h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
189 4895d 7h nightfright / Updated: #1210 (model fix), E2L2.mhk  
177 4917d 0h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4965d 7h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  

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