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Rev Age Author Path Log message Diff
221 4850d 16h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4850d 16h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4854d 11h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4854d 17h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4854d 18h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4855d 13h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4855d 16h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
207 4860d 9h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
205 4861d 18h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4863d 11h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4877d 10h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
189 4896d 14h nightfright / Updated: #1210 (model fix), E2L2.mhk  
177 4918d 7h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4966d 14h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
162 5019d 0h nightfright / Added: #699 (d/n/s)  
159 5043d 19h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5047d 2h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5047d 14h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5061d 16h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
151 5068d 3h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  

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