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Rev Age Author Path Log message Diff
204 4870d 14h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4884d 13h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5054d 17h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5068d 19h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5079d 17h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5236d 11h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5279d 3h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5311d 18h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5376d 0h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5390d 21h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5529d 17h plagman / Initial revision. Copies everything from Parkar's private SVN server.  

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