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Rev Age Author Path Log message Diff
222 4979d 0h nightfright / Fixing messed up #220 commit, part 2  
221 4979d 0h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4979d 1h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4982d 19h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4983d 2h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4983d 2h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4983d 21h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4984d 1h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
207 4988d 18h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
205 4990d 3h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4991d 19h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 5005d 18h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
189 5024d 23h nightfright / Updated: #1210 (model fix), E2L2.mhk  
177 5046d 15h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 5094d 23h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
162 5147d 9h nightfright / Added: #699 (d/n/s)  
159 5172d 4h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5175d 10h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5175d 23h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5190d 1h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  

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