Rev |
Age |
Author |
Path |
Log message |
Diff |
222 |
4979d 0h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4979d 0h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4979d 1h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4982d 19h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4983d 2h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4983d 2h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4983d 21h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4984d 1h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
207 |
4988d 18h |
plagman |
/highres/sprites/ |
Fix definitions for tripbomb/key hand. |
|
205 |
4990d 3h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4991d 19h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
5005d 18h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
189 |
5024d 23h |
nightfright |
/ |
Updated: #1210 (model fix), E2L2.mhk |
|
177 |
5046d 15h |
plagman |
/highres/sprites/ |
Tweaked liztroop DEFs by DT. |
|
168 |
5094d 23h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
162 |
5147d 9h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
159 |
5172d 4h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
158 |
5175d 10h |
loomsday |
/highres/sprites/ |
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas |
|
157 |
5175d 23h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5190d 1h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|