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Rev Age Author Path Log message Diff
182 5038d 23h loomsday /highres/  
180 5044d 0h loomsday /highres/textures/ revised  
179 5044d 0h loomsday /highres/ #372 revised, #368 polymerized  
178 5045d 0h loomsday /highres/ #462-#464 tileset polymerized  
176 5063d 0h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 5063d 4h loomsday /highres/  
174 5082d 1h nightfright / Fixed: #345_s (tga -> png)  
171 5093d 11h devastator /highres/textures/ 3d texture 0345  
169 5093d 11h devastator /highres/textures/ 0347 textures only  
168 5093d 23h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5094d 3h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5094d 23h loomsday /highres/ #460 polymerized by Devastator  
165 5095d 0h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5095d 19h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5146d 9h nightfright / Added: #699 (d/n/s)  
161 5151d 4h loomsday /highres/ fixed missing heightmap for #449  
160 5165d 2h nightfright / Modified: #742_d/n/s  
159 5171d 4h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5174d 23h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5189d 1h nightfright / Modified: #781_d, 782; removed gloss effect for #814  

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