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Rev Age Author Path Log message Diff
202 4993d 12h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4998d 4h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 5004d 6h loomsday /highres/ Tile #4117 plymerized  
194 5006d 4h loomsday /highres/  
191 5013d 7h loomsday /highres/ #413 is now polymerized  
190 5022d 5h loomsday /highres/ #0877 is now polymer ready  
188 5027d 12h devastator /highres/ fixed heightmap and gloss level for 717  
186 5027d 13h devastator /highres/textures/ 717 polymer version  
183 5038d 2h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 5039d 2h loomsday /highres/  
180 5044d 3h loomsday /highres/textures/ revised  
179 5044d 4h loomsday /highres/ #372 revised, #368 polymerized  
178 5045d 4h loomsday /highres/ #462-#464 tileset polymerized  
176 5063d 3h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 5063d 8h loomsday /highres/  
174 5082d 4h nightfright / Fixed: #345_s (tga -> png)  
171 5093d 14h devastator /highres/textures/ 3d texture 0345  
169 5093d 14h devastator /highres/textures/ 0347 textures only  
168 5094d 3h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5094d 6h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  

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