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Rev Age Author Path Log message Diff
593 3997d 12h loomsday /highres/textures/ resolution and cosmetic update  
588 4018d 14h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
587 4019d 7h loomsday /highres/ re-added #4201 due to some svn glitch, + #0791 polymerized  
586 4019d 8h loomsday /highres/ #4282 + #0793 + #4201 polymerized (looks like the most used tiles on Derelict)  
584 4019d 18h loomsday /highres/ #4286, #4287 polymerized (derelict set)  
583 4020d 7h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
582 4020d 9h loomsday /highres/ #4285 polymerized (part of set in derelict map)  
581 4020d 11h loomsday /highres/ tile #4308 polymerized (another part of derelict set)  
579 4021d 11h loomsday /highres/ tile #4283 polymerized, looks like it's just a small piece of quite a set on derelict  
578 4022d 11h loomsday /highres/ tile #196 polymerized  
572 4043d 11h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
571 4044d 13h spiker / 0280  
569 4046d 9h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
567 4050d 20h spiker /highres/textures/ 5099-5104 update  
565 4054d 13h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
561 4055d 20h spiker / 4900-4902 duke - tag, was difficult, lol  
556 4059d 13h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
553 4063d 16h spiker /highres/textures/ 0362_d update  
552 4063d 16h spiker /highres/ 4228, 4229  
543 4088d 13h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  

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