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201 4869d 21h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
/highres/textures.def
/highres/textures/1140.png
/highres/textures/1140_n.png
/highres/textures/1140_s.png
197 4875d 22h loomsday /highres/ Tile #4117 plymerized  
/highres/textures/4117_d.png
/highres/textures/4117_n.png
/highres/textures/4117_s.png
/highres/textures.def
194 4877d 20h loomsday /highres/  
/highres/textures/0755_d.png
/highres/textures/0755_n.png
/highres/textures/0755_s.png
/highres/textures/0756_d.png
/highres/textures/0756_n.png
/highres/textures/0756_s.png
/highres/textures.def
191 4884d 23h loomsday /highres/ #413 is now polymerized  
/highres/textures/0413_d.png
/highres/textures/0413_n.png
/highres/textures/0413_s.png
/highres/textures.def
190 4893d 21h loomsday /highres/ #0877 is now polymer ready  
/highres/textures/0877_d.png
/highres/textures/0877_n.png
/highres/textures/0877_s.png
/highres/textures.def
188 4899d 5h devastator /highres/ fixed heightmap and gloss level for 717  
/highres/textures.def
/highres/textures/0717_n.png
187 4899d 5h devastator /highres/ added def for 0717  
/highres/textures.def
184 4909d 0h loomsday /highres/ parallaxbias fix for #412  
/highres/textures.def
183 4909d 18h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
/highres/textures/4300_d.png
/highres/textures/4300_g.png
/highres/textures/4300_n.png
/highres/textures/4300_s.png
/highres/textures.def
182 4910d 19h loomsday /highres/  
/highres/textures/0412_d.png
/highres/textures/0412_n.png
/highres/textures/0412_s.png
/highres/textures.def
179 4915d 20h loomsday /highres/ #372 revised, #368 polymerized  
/highres/textures/0368_d.png
/highres/textures/0368_n.png
/highres/textures/0368_s.png
/highres/textures/0372_d.png
/highres/textures/0372_s.png
/highres/textures.def
/highres/textures/0372_n.png
178 4916d 20h loomsday /highres/ #462-#464 tileset polymerized  
/highres/textures/0462_d.png
/highres/textures/0462_n.png
/highres/textures/0462_s.png
/highres/textures/0463_d.png
/highres/textures/0463_s.png
/highres/textures/0464_d.png
/highres/textures.def
176 4934d 20h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
/highres/textures/0392_d.png
/highres/textures/0392_n.png
/highres/textures/0392_s.png
/highres/textures.def
175 4935d 0h loomsday /highres/  
/highres/textures/1173_d.png
/highres/textures/1173_n.png
/highres/textures/1173_s.png
/highres/textures.def
174 4953d 21h nightfright / Fixed: #345_s (tga -> png)  
/highres/textures/0345_s.png
/highres/textures/0345_s.tga
/highres/screen/menu/2492_version.png
/highres/textures.def
/hrp_readme.txt
172 4965d 7h devastator /highres/ Added def for texture 0345 (d n s)  
/highres/textures.def
170 4965d 7h devastator /highres/ added def for texture (d s n g) 347  
/highres/textures.def
168 4965d 19h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
/highres/sprites/monsters/1960_reconcar_s.png
/highres/sprites/monsters.def
/highres/sprites/monsters/1960_reconcar.md3
/highres/sprites/props/0913_fence.md3
/highres/textures.def
/highres/textures/4332.png
/highres/textures/4333.png
167 4965d 23h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
/highres/textures/0322_d.png
/highres/textures/0322_n.png
/highres/textures/0322_s.png
/highres/textures/0442_8_d.png
/highres/textures/0442_d.png
/highres/textures/0442_n.png
/highres/textures/0442_s.png
/highres/textures/0771_d.png
/highres/textures/0771_s.png
/highres/textures.def
/highres/textures/0771_n.png
166 4966d 19h loomsday /highres/ #460 polymerized by Devastator  
/highres/textures/0460_d.png
/highres/textures/0460_n.png
/highres/textures/0460_s.png
/highres/textures.def

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